Millie Crack Code
- leilooticomcont
- Sep 1, 2019
- 6 min read
Updated: Mar 13, 2020
About This Game A joyful, casual puzzle game that will tease both your wits and your memory! You've always dreamt of flying. Roaming high in the clouds, free from all worries. Just gliding through air like a bird. Unfortunately, you were born as a millipede, and your best chance of launching to the sky is probably in some crows mouth... or is it? Rumor has it that the local Aviation School is accepting new recruits for a pilot course. Seeing an opportunity to make your dreams come true, you seize the moment and embark on a journey of your life. Your path is full of dangers, mazes and obstructions, but the end goal is more than worth it! So rise on your feet, all 100 of them, and get going! Control a millipede, roaming through over 90 diverse levels. Solve the elaborate mazes laying on your way. Gather and use multitude of power-ups that will help you with your struggles. Enjoy three types of immersing mini games. Grow bigger and bigger; and remember: try not to eat your tail. - Almost a hundred challenging and diverse levels - 3 totally different environments. - Tons of power-ups and helpers - Varied and colorful levels - Immersing mini-games - Really enjoyable, casual gameplay 7aa9394dea Title: MillieGenre: Action, Casual, IndieDeveloper:Forever Entertainment S. A.Publisher:Forever Entertainment S. A.Release Date: 3 Apr, 2014 Millie Crack Code Millie is a blast to play, for the first couple of hours and if you need some time without having to think. It's a kind of remake on a large scale of the well-known snake-games, where you have to eat your way through labyrint-like levels of increasing difficulty and complexity. While Millie eats her heart out, she grows longer and longer, and so there is an ever-increasing chance of eating ... your own tail. Happily, there are several means provided to make life a bit easier: there are clocks to rewind the time, hammers to smash through walls and even scissors ... to cut a bit off your own tail. Ouch.By going through tons of levels, one can obtain stars (needed to buy the extra items), and shoes. With these shoes, one unlocks new levels. Quite simple, well-tried, and still effective. Graphics are nice and colourful, sounds are pretty good - I love the sound of Millie eating ;-).But it takes hours and hours to really progress through the levels, as some are really very difficult, and only the most stubborn will reach the end of it I suppose. I got bored after a couple of hours, but my daughter isn't yet ;-). The game has full controller support, which is nice, but the controls seems to be rather sluggish and get some time to get used too. All in all, a good game to kill some hours, but nothing more than that.Gameplay: 18\/30Graphics: 14\/20Sound: 9\/10Longelivety: 14\/20 (no multiplayer, but more levels than you'd probably ever swallow)Technical: 7\/10 (some points deducted for the controller sluggishness)Personal appreciation: 5\/10Overall: 67\/100. Not much to say, it's pretty much as-advertised. Snake meets Pac-Man. Nothing to write home about, but it's a nice little arcadey diversion.. Don't buy it. It is sooo difficult. You can't see the whole map and you are constantly moving, so you have no time to look ahead and see what is happening. Then you can't get three stars on the levels if you don't play in difficult mode. I can't even get many of these levels using a walkthrough. I thought I would just play to completion instead of worrying about getting achievements, but I got so frustrated with each level, that I just decided to give the whole game a miss. Too bad because it had great potential.. Millie is a game that resembles the Snake game found on old school TI-82 calculators, QBASIC, or cell phones. However, instead of an open screen, you are stuck in a maze picking up a bunch of dots like Pacman, minus the ghosts. You're given a few tools in your toolkit to help you along you way and you must finish the level by collecting a certain number of dots and a certain number of shoes. The game itself is perfect. It plays very well, the artstyle fits the genre of the game and makes it perfect for kids. The game towards the end takes a long time per level, which can make it frustrating when you are stuck or die and have to start all over. However, the story line is very mediocre. It's a story of a milipede that dreams to fly. So that means that every third level you find yourself in a flying game. The flying games are not well done and can be frustrating if you're looking to get a good score on them. Overall, the game is fun and I highly recommend it if you enjoy a casual snake like game.. Addictive little game. Like the classic "snake", you eat dots that makes you grow and must not eat your tail or body, in puzzle levels that require a little bit of thinking to make it through without leaving a dot being and thus getting full score. There are a few constrains making it original, like one-way paths and ice patches on which you can't change direction, forcing more thinking.Also, I encounter an issue and the developpers correct it within 2 days, which is really great!. It's like the clasic Snake game, but with better graphics and a bit more interesting.. Cool game i like it.It is a mixture of pacman and snake with some features.For the price in sale (0,49\u20ac) i would buy it again.. Very cool, relaxing "snake\/pacman"-like game!. Rarely do I not enjoy a puzzle game, but Millie was a disapointment. Essentially just a new take on Centipede, it is annoying more than anything else and when it gets difficult it feels like a matter of trial and error rather than actual puzzle solving or forward thinking. For what it is trying to be, Millie fails miserably, and doesn't succeed in any other catagory to boot.3\/10. "But millipedes can't fly", I can already hear you scoff. "Nonsense", Millie declares, the anthropomorphic arthropod protagonist of the maze navigating puzzle game of the same name. She's a girl full of dreams, which makes it rather a dreadful shame that my hopes for Millie were all but completely dashed in the end, leaving me sad and wondering what went wrong.The developers describe Millie as a puzzle game, but it's easier to think of it as Snake meets Pac-Man. Running through mazes your goal is to devour a set number of pellets and make it back to start without running into your bum, which grows longer with each pellet you eat, creating a train of legs which follow your pattern and threaten to cut off your path if you don't plan in advance. As a huge fan of both the games it takes inspiration from this sounded fantastic, but Millie screws up in a handful of ways which managed to all but completely destroy the experience for me.A bigger issue than anything, controlling Millie is an absolute nightmare. She's clunky to turn at the best of times, but more often than not fails to turn at all or does so too early, almost always forcing you to restart a level as you find yourself trapped in a maze of yourself. Adding onto this frustration is the deliberately inflated difficulty of limited power ups (most notably the one that lets you rewind time briefly to undo your mistakes), which I can only imagine are a carryover from a mobile F2P model given the inclusion of an in game store (though everything is purchasable with stars you earn from playing the game). It doesn't seem like it would be an issue at first, but despite the kid friendly aesthetic Millie is an astonishingly challenging game. I found myself having to meticulously plan my every move just to be able to finish levels, which requires a level of memorization and precision that felt far above what should be expected from this sort of game.I had high (perhaps admittedly too high) hopes for what Millie could be, but after only a little more than an hour I couldn't take anymore of it. The unnecessarily high difficulty, pour balance of power ups, and astonishingly bad controls sucked away whatever fun could have been, which not even the extremely cute art direction could hope to salvage. I can only speculate at how much content the entirety of Millie contains, not having the stamina to finish it myself, but for all the levels it contains and the appendages of its lead, Millie doesn't have a leg to stand on.
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